Diaper Quest Release 2 Version 5.0

Thanks for your continued patience with me putting this together! It feels like it's taking longer and longer to stomp out bugs. Also, as I recently clarified to my patrons, once every two months  is likely to be the release schedule for big new versions for the foreseeable future. This is because of the ratio of my patreon pledges that is dedicated to Trap Quest development compared to the amount dedicated to Diaper Quest development.

Download Links:

Please download the hotfix here instead: http://diaperquest.com/diaper-quest-release-2-version-5-0-hotfix/

Changelist:

  • New art by Wishberri:
    • Rubber duck gag
    • We've taken out all the photos of diapers and Wishberri has created a full set of diapers - three different styles for each of the sizes that can appear on the character window! This took so much work to draw and code but we think it was worth it.
      • Also, now that all diapers have a clearly defined bulk, I have been able to code the skirts correctly, so now the game code should know when a skirt is too short to completely conceal a very thick diaper, and understand that the diaper is visible.
  • A new handicap option: Stronger curses. Worth 5 points.
    • You can no longer get curses instantly removed by clothing at the altars, and the knife will be unable to cut through any cursed clothing except headgear.
    • Instead of removing the curse from clothing, the dungeon and woods altars will randomise a new quest for the item.
      • Bear in mind, some items are much more likely to have certain quests than others. Some items might even refuse to have their quest changed.
    • When a diaper is changed by an NPC, it is given a new random uncurse quest.
  • Magic spells:
    • These are sometimes found instead of crafting recipes. You instantly learn the invocation command, which are randomised each time.
    • They almost always cost 1 magic power to cast, and require you to say the invocation in front of someone who can hear and understand you.
    • Each invocation command has a hidden lewdness rating. When you say the invocation, NPCs that hear it will treat you as if your appearance was suddenly at this hidden lewdness rating for that turn.
    • Current spells are:
      • Temporarily increase strength / dex / intelligence (works exactly like the positive effects of pink nuggets, creme eggs and strawberry lace)
      • Reveal the region's entire map
      • Blink to a random neighbouring room, and NPCs lose track of you
      • Poison / paralyze / blind all enemies in the room.
  • New tattoos, attempting to fill some blanks of items that didn't inspire anything, with art by Conrico:
    • Wasp sting tattoo - increases slap dice size by 1. Inspired by melee weapons.
    • Nest egg upper back tattoo - increases end game prize money. Inspired by jewellery.
    • Fire palm tattoo - increase zap dice size by 1. Inspired by wands, magic themed items, and bombs.
    • Short skirt slut tattoo - gives you the short skirt fetish. Inspired by super short skirted clothing.
    • Fairy cheek tattoo - gives you additional dexterity and magic power; significantly increases the chances of NPCs going for your mouth. Inspired by zappable weapons, fae mushrooms, butterfly wings and strands of pink hair.
    • Tribal wrist pattern tattoo - decreases delicateness. Inspired by leopard print clothing.
    • Tearful tattoo - increases delicateness but teaches the 'beg for mercy' skill.
    • Portal tattoo - magic themed (increases magic power) but every now and then summons stuff inside your belly. Inspired by the fae mushroom and the new alpha tester portal items.
    • Sailor anchor arm tattoo increases strength, inspired by swimming items.
    • Girly cocktail arm tattoo, inspired by what it is, drink and party themed items.
  • A new type of equippable 'weapon', stuffies, which increase delicateness but reduce perversion. They also render your slap attack harmless.
    • But really, they're more of a trap. Currently there's one that spawns in a random room in the mansion. If you end up on your knees next to it, it will try to make you hold it. If you fail the dexterity check, you'll be holding it until you've had 4 intelligent NPCs notice you while you're holding it.
    • It can also teleport, so if you wander too far away from it, it'll turn up in a room right next to yours.
    • If you're already wielding something, e.g. the giant rattle, then it won't do anything. Also if it's blessed, it'll stop following you around and trying to latch onto you.
    • Once uncursed, you can keep hold of it and complete the 'show and tell' quest again, each time you do reduces your arousal to 0, or if you're not aroused, reduces your overall perversion by 1.
  • A warp portal room has been added to the mansion, so now the player can get to any region from any region.
  • [Male Players] The sissy bow will spawn if you are not wearing headgear and you have a shameful orgasm while something is in your butt, or while you're already wearing some sissy clothing (which includes a chastity cage and onesies).
  • Maids get punished with increased incontinence for peeing directly onto the floor. So you can't just create an easy mess to clean up, and deal with your bladder, all in one.
  • The kitchen knife can now cut through anything, as long as it's blessed.
  • Increased the rate at which the player recovers fatigue on their knees. The game should force you to rest regularly if you're heavy but there's no need for it to take quite so long.
  • The prison guard no longer immediately leaves you alone when your sentence is 'not yet over', to allow you to try and offer him items.
  • Added some new icons for the character window's right hand side that politely remind you if your worn clothing items are displaced.
  • A few more NPC images from Icarus:
    • The prison guard has a unique appearance.
    • The chanting cultists have a new image
  • The glue trap now only glues one of your items.
  • Princesses will gain a little dignity whenever they greet a monster that isn't currently interested in them.
  • Submitting the first turn of being grabbed by a baby bouncer doesn't increase delicateness as long as you're not wearing a diaper. It's still humiliating.
  • The robomatron will allow you to end the game without a fight if you don't have enough prize money to avoid the 'bad ending' of a year's servitude to the nintendolls.
  • Due to a bug introduced a while ago that accidentally permanently disabled messing for some people, the option to permanently disable messing has been reset for everyone.
  • Fixed a bug where the midnight tanto could slice through clothing items infinitely.
  • Fixed a bug where pulling the lever of the dungeon portal could cause the portal to have no destination until pulled again.
  • Fixed some bugs when urinating relating to asking whether the player wants to displace their clothes, even when they had no clothes that needed displacing.
  • Fixed a bug where the whip of domination caused the user pain even when it was uncursed.
  • Fixed a bug where skin-tight clothing like swimsuits could sometimes appear over actual dresses instead of under.
  • Fixed a bug where having your wrists bound behind you didn't stop you from masturbating.

Bab Testers:

  • [Messing] New Emerald Lesson:
    • You're taken to the food hall and told to all participate in an eating competition.
    • Each turn you eat when already full, you take pain damage (0.5 delicatness).
    • Each opponent has a chance to give up each turn, depending on their internal 'dedication' value.
    • After everyone has given up, a random number between 1 and [50% of students participating] who ate the most will get promoted.
  • [Leftover soiled diapers] NPCs who have been permanently babified e.g. by the boogeymonster (outside of the school) now periodically mess themselves.
    • While messy, these NPCs will stalk you around the map; if you're in the same room as them for a few turns this will make you disgusted by the smell, giving you very low dexterity.
    • Using a spare fresh diaper, or a diaper bag of holding, you can change them.
    • [Soiled diaper faceplants] Also, the rescued princess will mess herself every now and then, and will need your help to get a change. If you're willing to let her... um.
  • New debug command "stinkify [NPC]" turns an NPC into its babified state.
  • If you reach the ruby rank in the school without having discovered the hotel region's warp portal, when you try to leave the school portal will glitch and spit you out in the hotel. Similarly, if you reach pink diamond without having discovered the mansion region's warp portal, it'll spit you out in the mansion.
  • Some new possibilities for Hannah's emerald lesson. She might put a special gag on you rather than the wrist collar bar. This gag is a portal, which lets her forcefeed you whenever she wants.
  • In the emerald plug lesson, students are better at risking trying larger plugs. And if you choose a plug that's too big, and you're either female or have spontaneous TG enabled, you can get given the measurement tattoo.
  • The witch in the woods can now offer the player quests. She'll name a random monster for you to defeat, and once you succeed, she'll be a lot friendlier towards you.
  • Quality of life change with the repairing table in the school - when you try to use it with an incorrect item, it now tells you which items you have which are made of the same material as the damaged item.
  • Emerald Teachers Hannah and Bianca have been reimagined by Owlcan.
  • Full colour art for the rescued princess, by 34Qucker.
  • A new predicament-based nintendolls job epilogue called the Monty Stall Problem. Requires the player to be female, to not be incontinent, to not have delicatness above 13/20, to not have humiliation above 32000/40000, and to not have orgasm addiction above 9/20.
    • You must choose which toilet out of three to expel an enema into, to avoid being babified for the rest of the year. After choosing a toilet, one toilet is revealed to you as not containing the prize, and then you can choose to switch.
    • But to spice things up from the classic conundrum, if you switch, it comes with a 10% chance of automatic failure, increased to 20% if you refuse to flash the audience. You'll understand when you get the epilogue.
  • Fixed a bug where the chess lesson displaced the school dungeon prisoner, making the boss fight impossible.
  • Fixed a bug where the new toilet 'punishment realm' thing after the diamond lesson happened every turn forever.
  • Fixed a bug with the quiz lesson question about where the candy machine is in the woods. The third answer option was not correctly getting set.
Previous:  Diaper Quest Release 2 Version 5.0 Hotfix
Next:  Diaper Quest Release 2 Version 4.0 Hotfix