Diaper Quest Version 1.8

The new ruby lesson took me forever to make! I don't think I'll be making one this complex again.

FYI, JamJarMonster has rebranded as Wishberri.

Download Links:

Please go download the hotfix here instead: http://diaperquest.com/diaper-quest-version-1-8-hotfix/

Known Significant Issues:

  • There are still issues with MacOSX Sierra. There is an unofficial fix originally posted here but the file has been removed so I am rehosting it on MEGA here.

Changelist:

  • Character Window Updates:
    • Existing items:
      • All different bags of holding
      • Pink nightie
      • Hotpants
    • Improved items:
      • Onesies should now be better at actually going on top of the diapers.
  • [Messing] Vines now always go for diapered players, but if you're dry then all the vines will do is administer laxatives and it only takes 1 turn. Can summon butterfly wings if no outfit is worn, which reduce weight and therefore fatigue. Art by Wishberri.
  • More work on improving the inventory overflow:
    • Main outfits appear less often in containers.
    • Whether a clothing has a negative or positive modifier and whether a clothing is cursed or blessed are now completely mutually independent.
    • No rare or unique items will have a positive or negative magic modifier unless the effect that spawns it specifies so.
    • 1 in 3 basic items found will be cursed, but no rare items will be cursed.
    • Cursed items found around the map (not ones that spawn magically) now come with a quest to decurse them. Different quests prefer to be on different types of clothing.
      • Some (in fact I'd say most) quests, when completed, will cause the item to immediately vanish, without imprinting.
      • Other quests are persistent and act much like the way posture training has always worked: the first time you complete the quest, the item becomes decursed and a minor bad thing happens, and then every time the quest completes after that, you just get the minor bad thing again. These quests are often ones that only spawn on items that have certain enchantments, e.g. stumbling, posture training, etc.
      • You'll have to learn which are which over time for now!
      • For the quests that make the item vanish, you'll have to avoid the quest if you love the item, and go for the quest as quickly as possible before something else destroys the item and causes it to be imprinted!
      • For the quests that just decurse the item, you'll have to decide if it's worth continuing to wear the item for whatever benefits it provides.
  • [Messing] Some more improvements to the new lack of hunger requirements:
    • When you need to go, your intelligence slowly decreases until you go.
    • When your stomach is full (and wearing something you could mess in), you get bonus strength depending on how much of it is food.
  • You no longer lose dexterity when your stomach is too full. Consuming too much is already punished enough in DQ by the player requiring the toilet soon after (and by potions frequently failing).
  • Experimental: you no longer get jewellery from containers. Please some hotel patrons or defeat some weak NPCs!
  • Bags of holding only resist transformation if fashion victim is enabled (essentially it's only necessary to slow down the transformation of the bag of holding for balance reasons if there's a whole ton of transformation traps)
  • The demoness will now sometimes forcefeed the player.
  • [Messing] patrons will now sometimes forcefeed the player.
  • The diaper in the pink wardrobe will no longer be the bunny diaper.
  • Pacifiers that have stolen intelligence and some other items that it would make sense for the player to wear even when really humiliating are no longer blocked while the player is dignified.
  • You now only need to spank the dungeon statue once and it'll do its maximum possible effect (repeatedly reduces diaper addiction by 2 and increases delicateness by 1 until delicateness is greater or equal to diaper addiction).
  • A few new 'not too bad' clothing items for the player to start off with:
    • Chequered skirt
    • Full zip skirt
    • Latex hobble skirt
    • A few new crop tops
    • Plaid skimpy romper
    • Bow pattern cotton stockings
  • There's now a 'handbag of holding' in the dungeon shop which is expensive but will never be transformed and so will never look too awful.
  • New tattoos:
    • Guns & Roses lower back tattoo increases strength. Inspired by any item with a floral theme.
    • Teddybear tattoo increases strength. Inspired by any item with a bear on it.
  • The dungeon altar can now be used to remove tattoos.
  • Tattoos now have hyperlinks.
  • 'tattoos' or 'tats' now lists all worn tattoos.
  • Exercise items (exercise shorts, yoga pants, polo shirt, exercise bras) make any exercise you do on the cross trainer much more efficient.
  • Cutscene image by Wishberri for when a rocking horse summons a diaper on you.
  • Male players with no penis can now still get horny and have a shameful orgasm.
  • [TG Fetish] There's now a third middle-of-the-road option where penis size can be increased but if you ever have a shameful orgasm while it's at minimum size, TG happens immediately.
  • Container-triggered traps are now connected to a single container in their room, rather than all the containers in the room.
  • Increased the amount that your 'most outrageous' item / body part affects your overall appearance rating (from 1/2 to 2/3). This should increase the amount that a sudden status change is likely to bring NPCs over the threshold of disapproval. To balance this, some NPCs have had their tolerance levels slightly raised.
  • Nerfed imprinting. You only get +1 or -1 to the stat regardless of how much the item was increasing or decreasing the stat by at the moment it was destroyed.
  • Halved the amount of fatigue gained from orgasming.
  • Sped up the rate at which fatigue recovers while on your knees.
  • (Most) transformation effects will now prioritise items that can be transformed over items that will just fizzle out.
  • Removed jewellery from being found in containers.
  • Fixed a long-standing bug where low health made it pretty much impossible to be unable to stand up, rather than more difficult.
  • Fixed a bug where the player could stand up while in the hole-in-a-wall.
  • Fixed a bug where the player couldn't clean clothes in the hotel kitchen sink.
  • Fixed a ridiculous bug where anything, even the player's body parts, could be put in the wishing well, and then would be gone forever.
  • Fixed a bug where the game would occassionally ask the player to expel an enema into their chastity cage.
  • Fixed a bug where the player could automatically curtsey even when their wrists were bound.
  • Fixed a bug where the game could freeze in certain situations when trying to layer too many items of clothing on top of each other.
  • Fixed an error code bug triggered by the game trying to make you orgasm twice within a couple of turns.
  • Fixed a bug where the dungeon warp portal would 50% of the time be the wrong portal, and always take you to the school.
  • Fixed a long-standing bug where low health made it pretty much impossible to be unable to stand up, rather than more difficult.
  • Fixed a bug where the player could stand up while in the hole-in-a-wall.
  • Fixed a bug where the player couldn't clean clothes in the hotel kitchen sink.

Patrons:

  • WIP: 'Combat visor' headgear lets you see all the important RNG rolls that happen behind the scenes when the player performs key actions like fighting, walking with heels, etc.
  • New fetish option: Alcohol. Drinking a cursed drink from a champagne or cocktail glass (and 1 in 8 normal cursed drinks) now turns it into alcohol. Alcohol lowers dexterity and intelligence by 1/5 for each 'stack' of alcohol you have as well as increasing both your sluttiness appearance rating and immaturity appearance rating, and slowly wears off. At 5 out of 5 stacks, you black out and wake up in the throne room having had a great time (there's a known P10 bug here that will be gone in the hotfix). You will then be hungover for a decent amount of time (over twice as long as it takes each alcohol stack to decay) which forces your intelligence to very low levels. But you can have another drink to instead get rid of your hangover and go back to level 2 drunk.
    • There is a reason to voluntarily drink alcoholic drinks - each time you do, you regain some self-respect and all further humiliation gains are lowered (by the same amount as your stats, 1/5 for each level of alcohol).
      • In this way, alcohol is actually a very useful asset for someone trying to get as high a score as possible with the 'full bab' strategy.
    • The wishing well can now purify your body of toxins (including poisons from candy).
    • The robobutler now tries to give alcohol to players who already have some in their system or are wearing party gear (e.g. clubbing dress). Refusing lowers his favour level.
    • The lecture chair's bad result can now make you drink an extremely alcoholic drink, immediately giving you 3 levels of drunkenness.
    • The squeezy bottle's bad result is now an alcoholic drink.
  • New ruby lesson with art by Hyro - a very special game of chess in front of the whole school (if you get the enema race you can just 'undo' and go north again until you get it). This is a very large mini-game with lots of moving pieces, pun intended. Everything below is true for both you and your AI controlled opponent.
    • You can lose the game by using your diaper so much that it gets too big, or by getting checkmated, which happens when you have 5 less pieces than your opponent or your number of pieces goes below 4.
    • While it's your turn to move, you'll be gradually forcefed something that makes you very quickly need to use your diaper. But the longer you spend thinking, the more likely you are to find better moves to play. NB, sometimes no matter how long you think you won't be able to find a new move... it's down to the RNG whether the better moves even exist or not.
    • The different moves are:
      • Defensive move - resets your 'thinking' stat but not your opponent's. So, if they've had a while to think already, they're at a clear advantage.
      • Aggressive move - same as defensive, except 33% of the time (or 100% if your opponent's last move also counted as aggressive), then you trade a piece, getting closer to someone winning.
      • Safe move - resets both player's 'thinking' stats. Your opponent will be unable to think of a great move no matter how long they think, until their thinking stat is reset again.
      • Great move - takes two of the opponent's pieces. Counts as aggressive. Resets both player's thinking stats.
      • Trapping move - makes it much more likely that your opponent will find a great move. But if they use that great move before their thinking stat is reset, they lose three pieces and you only lose one. Can appear as aggressive or defensive, chosen randomly.
    • There are a few other things you can do that make time move forward, and whenever time moves forward, no matter whose turn it is, you both get thinking time. Thinking stats do go up faster if you have higher intelligence, but it's done with a logarithmic function, so players with super-high intelligence aren't going to win easily or anything, I'm afraid.
    • If you win, you not only get promoted but also get a chess piece to take away which can be given to a (friendly) shopkeeper in exchange for a gold ring or put in the chute in the inspiration room to inspire a 'you live you learn' tattoo (as long as you're not yet inked with a chest tattoo) which increases intellingence at random intervals for the rest of the game.
    • If you lose, you get covered in embarrassing permanent marker which decreases all 3 main stats by 1 and then you have to sit around for a random number of turns while people wander in and humiliate you.
  • The junk room in the school (requires emerald rank to access) now has a feature. It starts off with some great items of clothing in it, but clothing can't be picked up in this room. Every 5 uncursed items of clothing you drop into the room will cause the magic to deactivate and allow you to pick up one item from the room.
  • The science lab in the school (requires ruby rank to access) now has a feature. It has two crafting bowls in it. The schoolgirl class suddenly looks even more awesome!
  • The hot tub in the school (requires pink diamond rank to access) now has a feature. The hot tub counts as a body of water you can wash yourself in, to clean up and also instantly regain all fatigue.
  • One of the 22 different things a diaper hypno trap in the hotel can say gives you a permanent trigger, where whenever you hear the word 'please' you lose control of your bladder.
  • You can go into the festive options to turn the easter content (bunny diaper in the pink wardrobe) back on.
  • Fixed the "promote me" debug command, now it makes sure to introduce the new students necessary for the higher-level lessons.
  • Fixed a dumb bug (fuck you Inform7) where losing the enema race made the diaper transform into a dildo sword rather than become cursed.
  • Fixed a bug where the RoboBellboy would sometimes trigger an error when he tried to drag you to a hotel brothel bed.
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