Diaper Quest Release 2 Version 4.0

Hooray, it's finally here! Gosh this is a long changelist. Brace yourselves...

Download Links:

First time downloading? On Windows? I'd recommend downloading this: ZIP of latest DQ including Windows Git (453.6 MB)

Raw GBLORB File Direct Download Link (507.7 MB)
MEGA Mirror

Diaper Quest was created with Inform. To play a work like this one, you need an interpreter program: many are available, Windows Git is strongly recommended for any machine that can run it, this includes Macs - you should use WINE.

Known Issues

  • I'm getting reports of spontaneous crashes in Gargoyle. Use it at your own risk. If you do, it's strongly recommended to use roguelike saving.

Changelist:

  • You can now spend 1 point to begin the game with a 'combat visor' which will show you the internal numbers behind several checks and stat changes, including combat.
  • Contribution by Niko: The transformed (training potty) throne now functions as a toilet, with 5 possible unique effects when using it.
    • Force the player into a cursed plain diaper
    • Force the player into a baby bonnet if no headgear is worn (if there is worn headgear, gives the player the no panties fetish, and if the player already has that, increases the player's diaper addiction)
    • Extra decrease to player's incontinence (on top of the decrease inherent to using the toilet)
    • Decrease to the player's diaper addiction
    • Summon a blessed underwear appropriate to the player's level of incontinence (ranging from "real" underwear to the thickest normal diapers in the game.
  • New flavour contributed by 'Crispy' makes several standard interactions with NPCs (e.g. diaper changes) feel more fresh, varied, and unique to each NPC. Mostly there's unique speech lines for when you resist during changes, spankings, and masutrbation.
  • New art for the rocking horse trap by Rosie.
  • Clothing outrage overhaul. The summary of this overhaul is "covering up your naughty bits is very important, covering up your underwear is also important"! Before this overhaul, walking around in your underwear was often treated as rather dignified compared to most of the clothing found in the game.
    • In recent months, every item, including body parts themselves, has been able to 'calculate' how exposed it is, and then work out how much it contributes to your outrage score based on this. So, there's no need for sheer tops, for example, to have super high outrage ratings themselves. If the nipples are exposed, they'll add the necessary outrage themselves. In fact, if worn with a bra or similar, surely wearing a sheer top often more desirable than not. Since you'll be covering up more skin.
    • Provocatively cut tops have in general been significantly reduced in outrage level.
      • Clothes with extremely lewd patterns are obviously still rated higher in general.
    • Panties and other undies have in general been significantly increased in outrage level.
    • Bras are actually kind of overpowered, since (in a recent poll I did) people consider them less outrageous than 98% of the tops in the game. So I have made them rare items. Bikini tops are still plentiful but should now more reliably transform into skimpier and skimpier models quite quickly when hit by transformation effects.
    • Transformation code has been massively redone to improve the chances of finding an eligible worse item to transform into, and finding one that matches all important themes if possible. Also, clothing will no longer refused to be transformed forever thanks to theme matches. Instead it'll only refuse for 1 attempt longer than as long as it would also refuse to be disintegrated (so usually twice, but powders of resistance and condoms improve transformation resistance).
  • A warp portal has been added to the mansion, so now the player can get to any region from any region.
  • Spent ages creating a new subsystem for more robust tracking of the combat-ready state of NPCs - i.e. whether they are caged, or somehow otherwise restricted from fighting and/or moving. This will allow for some really cool stuff especially in the School region, but also...
    • Some NPCs can stay behind after being hit by the boogeymonster / demon lord, wandering the halls in their defeated babified state.
      • Gladiator art by Rayal.
      • Royal guard and shopkeeper art by Owlcan.
  • Examining an object when the location window is open will bring up a zoomed in image, in the map window if possible.
  • [Messing] New boogeymonster nightmare - will happen first for now so that it's easier to check out. Causes a severe humiliation hit (and wardrobe change).
  • The player no longer gains fatigue just from being stood upright.
    • Fatigue is instead only gained when walking, kneeing and kicking.
    • (Not including all the other common less controllable ways such as orgasming, mopping up puddles, and so on)
  • Magic weapons now have their own attack command: "zap [something] at [something]" or "zap [something] with [something]".
    • This means you can still do your normal slap / punch while wielding a magic weapon.
    • Magic weapons appear separately in the damage tooltip in the upper status bar.
    • Some items don't need to be wielded to be used to cast a spell, but most (e.g. wands) do.
    • Stored magic power gives increased damage to most magic spells, up to a maximum of +5. Worn magic themed items after the first count as semi-permanent extra magic power, but you can still never go above +5 damage bonus this way.
    • Each time you use a magic spell, it costs 1 stored magic power (if you have any).
    • Still to come:
      • Other spells that you can use out of combat
      • Temporary and/or permanent curses that trigger each time you use magic
  • Clothing that demands to be uncovered now punishes the player's stats if any part of it is covered up, rather than requiring the whole garment to be completely covered up for the stat penalty to be triggered.
  • The schoolgirl quest was too easy. It now requires you to craft an item that has a recipe you've memorised. However it also now gives you the perk of ignoring the intelligence limit on memorising recipes.
  • Glue trap is no longer restricted to Game Hates You. When Game Hates You is disabled, it doesn't immobilise you but just applies glue to one or more of your worn clothing.
    • [Game Hates You] Yep, you will get this new effect and the old effect too. Also, I fixed a bug where NPCs couldn't do anything to you while you were stuck in glue.
  • The princess now gets a royal scepter that temporarily gets powerful when you first use a clean diaper and automatically cleans and destroys your diaper when it finishes losing its power 24 turns later.
    • So this is obviously mostly great but you need to keep up a collection of diapers to keep going, and you will piss off NPCs that have demanded you stay in diapers if you run out.
  • Fabric tokens can now be used to craft bras as well as panties.
  • Added some code to allow the player to get horny and cum even when grossed out, under special circumstances, including the vines, the iron maiden, school detentions, and the school dungeon.
    • The scene with the vines and the portals now goes for 5 to 6 turns, or until you cum.
  • [Newest Nappy] Icons on items in the store help you see more quickly whether you can afford it and what it'll cost you.
  • Changes to the dungeon theatre stage:
    • The chances of getting the bracelet have been halved; the other half of the time you'll get a wrist cuffing slave dress, but no further bad stuff.
      • If you have a class, or have enabled bondage protection, you'll gain delicateness.
    • When you get the slave auction result, wristcuffs won't appear unless 'game hates you' is enabled.
  • Made the "drink me" tattoo less harsh. It only makes the player drink with a 10% chance each turn.
  • Added more incentives to use a toilet like a dignified person. Peeing directly onto the ground can force you to become the maid.
  • Items of clothing destroyed by class items appearing are no longer destroyed (and no longer imprint) but are instead sent to the pink wardrobe.
  • Players without penises can now use urinals. It's not too unrealistic and significantly improves game balance.
  • Reduced quite how much the NPC health was lowered / increased by the difficulty level. It was pretty extreme.
  • The kitsune can now give you a skeleton key if you don't have it already and you already have at least one smoke bomb.
  • Created a framework through which NPCs are able to react to you triggering various traps in their presence, so now that'll feel a little less weird than before when they used to just ignore it.
  • Lowered the threshold at which the status bar tells you what your most embarrassing item is.
  • Updated summoning portals to be less confusing
    • Masturbating will now always decrease spawning time
    • Orgasms now always decrease spawning time
    • All summoning portals can now be 'entered', just like the summoning circle in the dungeon. Effects of each portal:
      • Summoning Circle (Dungeon):
        • Increases arousal
        • Increases Sex addiction
        • Transforms a bra level clothing
        • Causes you to masturbate
      • Giant Statue (Woods):
        • Decreases penis size
        • Makes you thirstier and hungrier
        • Causes you to masturbate
      • Teleportation Pad (Hotel):
        • Teleports you to a random bed in the hotel
        • Teleports you to a random demoness(on any floor)
        • Teleports you to a random gladiator(on any floor)
        • Teleports you to the vampiress
        • Causes you to masturbate
      • Mysterious Mummy (Mansion):
        • When activated:
          • Decreases intelligence
          • Increases fatigue
          • Decreases penis size
          • Drastically increases the chance of a ghost showing up
          • Causes you to masturbate
        • When not activated:
          • Changes the next monster to be summoned, depending on the player's class
    • All summoning portals are now affected in mostly the same way by the items the player offers. However, each portal has one type of offering that decreases spawning time rather than increasing it.
      • The Summoning Circle (Dungeon):
        • Demonic items(infernal gem, etc.)
      • Giant Statue (Woods):
        • Non-fabric and non-synthetic items (kitsune's sandals, a wooden dildo, etc.)
      • Teleportation Pad (Hotel):
        • Metal items (Chastity belt, handcuffs)
      • Mysterious Mummy (Mansion):
        • When activated, possessed clothing and/or ectoplasm (very rare in DQ for now but this will change)
        • Reminder: When not activated, offering items to the mummy will only change what spawns next
  • Improved the matron code so the forced feeding and confiscation can happen an appropriate amount of the time in DQ (beforehand they were rather rare).
  • Glue traps no longer re-trigger each time you walk into the room after the first time. Instead, it's only if you fall over in that room.
  • The game should now have a more clear indication of when delicateness is increasing through normal means (something like "you feel more submissive"). The game now has a semi-separate tracker for pain, which is much more common, and it now takes two ticks of pain to increase delicateness once.
  • The game now tells you whenever diaper addiction is increasing.
  • You no longer gain diaper addiction from peeing in a diaper (this occurred way too often) but you do now gain diaper addiction if you have your diaper changed by an NPC.
  • Resisting during spankings comes with a chance (usually 1 in 3) to increase the length of the spanking.
  • After you visit the mansion for the first time, the vampiress should soon spawn even if you don't spend much time there.
  • Addressed an issue where humiliation wasn't increasing as intended when submitting during punishments from NPCs.
  • Fixed a bug where the vibrator that the maid cloth could summon into your vagina was not cursed.
  • Fixed a bug where the pink cloth could not turn back into a spraybottle from mopping while the player was a maid, no matter how many puddles you cleaned.
  • Fixed a bug where the soiled diapers were sometimes getting left behind when that option was disabled.
  • Fixed a bug where swimsuits didn't show up on the character window.
  • Fixed a bug where the giant rattle wasn't getting pulled from the sword from the stone.
  • Fixed a bug where automatically surrendering at high delicateness wasn't possible.
  • Fixed a bug where crafting tokens were contributing to the bag of holding's hunger frequency, which is based on the number of items in the player's bag.
  • Fixed a bug where you could use the electric fan to move caged NPCs.
  • Removed some inappropriate flavour when submitting to the vampiress.
  • With some of the changes I made, lag got worse again. I did some more clever behind the scenes stuff to try and optimise this as much as possible (specifically putting some shortcuts in the code to help it very quickly work out what's in the same region as the player and therefore within scope). However this means that using debug commands to teleport between regions is now 100 times more likely to cause weird bugs. Most probably including NPCs being frozen in time. Sorry. As a roundabout way to vaguely address this, examining yourself will force the game to re-check which region the player is in.

Patrons:

  • New diamond school teacher and lesson:
    • To pass you must allow the teacher to give you some curses. There might be two or there might be three.
    • You get to resist one curse, but obviously if you do it early, you don't know what the other curses you're going to get this time are.
    • If you get a really bad curse, you can quit the lesson rather than accept it. But this will make all the other students in the lesson very angry with you.
    • Current curses:
      • You must never use a toilet. If you do, you gain incontinence (messing disabled) or get a rather nasty cutscene followed by costume change (messing enabled).
      • [Messing] You must never refuse to mess when prompted. If you do, your underwear becomes cursed and your bowels fill up to inhuman levels.
      • Whenever you cast a magic spell or attack, you become desperate to go.
      • When the game asks you to choose 'yes' or 'no' and the 'yes' option has been flagged as a potential automatic choice for near-broken players, the player will always have to choose yes from now on. This is probably the most harsh one, in my opinion!
  • You now lose your armband just for attacking a teacher, not even needing to kill them. Killing a student in front of a teacher also loses you your armband. (Losing your armband means dungeon time rather than just detention).
  • In the dungeon cell to the north of the one you get taken to, there's a new NPC who you can help escape. To get to her, you either need to have been taken to the dungeon at some point, and then remove your armband to be able to get back in, or you need to reach the highest rank in the school. Caged NPC Art by Rosie-BRS.
    • You'll need to give her a wand and a key. (The prison guard will spawn after you meet her).
      • You'll be given a wand if you have dungeon time, but this particular wand has a 50% chance of making the prisoner fail to take out the headmistress for you, which makes the following battle much much harder.
      • The prison guard will always trade a digestive biscuit (one of the 'red' tier candy from the candy machines) for a key (once you've spoken to the captive).
    • Then unless you've given her a royal scepter, there's a tough battle to fight, which will also probably cause you to lose 4 strength and 4 dexterity, unless you manage to finish it within a very small number of turns. Also, you really don't want to lose this battle, as the consequences for the NPC you tried to save are irreversible, and you get some unique dungeon time with her.
    • If the rescue mission is successful, the school region will stop being a place you need to take lessons, and become more of an amusement park for your entertainment. The NPC will also have several ways that she can appear and help you for the rest of the game. Currently we have:
      • If you can manage to get her, yourself and the (released) boogeymonster in the same room at the same time, she'll bring the boogeymonster down to 1 HP for you.
      • More to come, she's very imcomplete.
    • There's also new art for the headmistress, receptionist and nurse when they are defeated, and placeholder sketches for the defeated sapphire rank teachers, by Owlcan.
  • Washing in the swimming pool has a 50% chance to have a teacher appear and punish you.
  • Washing in the hot tub while wearing a diaper has a 100% chance to have a teacher come and masturbate you.
  • Reduced the cooldown between lessons if you want to climb faster, but the delay until detention remains the same. Before it was around 300 seconds until the lesson triggered and then 300 seconds until it turned into detention and then 300 seconds until the headmistress and receptionist hunted you down. Now it's around 150 seconds until the lesson is triggered and then 450 seconds until it turns into detention and then 300 seconds until the staff members appear.
  • If you refuse the receptionist at the beginning of the game, she'll appear one more time, the first time you discover the hotel warp portal. This second time (unless you've raced there super fast to try and game the system), the headmistress will assess your appearance, and possibly start you at emerald or even ruby rank if you look disgraceful enough.
  • There will only be a maximum of 5 other students in each lesson with you, even if there could be more.
  • Students can now get upset with you because of what happens in the lessons. Usually this happens if actions you take are bad for them (even if you're in direct competition). Students who get too pissed off with you will bully you when they see you, until they grow satisfied that you've learned your lesson.
    • Amicable students will never become upset and bully you.
    • 'Innocent' students can lose favour if they spot you looking too slutty in front of them.
    • (This was already in the game, but a reminder): Nasty students can bully you without provocation once your delicateness goes high enough.
    • Whenever you walk into the food hall, someone who wants to bully you (and hasn't in a while) will try to force you to get them a drink from the dispenser.
  • Improved diaper stacks - diapers will now always have the largest one at the bottom, and unless it's applied by a magic effect that means that smaller diapers won't successfully stack on top of larger diapers. E.g. with the slingshot trap. Wearing a large diaper will also prevent the diaper ghost from being able to do the attack where it latches on.
    • You can now manually wear diapers on top of each other but only if the one you're putting on is larger than your current largest diaper and is fully identified.
  • [Alcohol] Instead of just adding to your overall apperance score, which was more difficult to describe in the status bar, each 'unit' of alcohol (out of 3) in your system adds 3 to the outrage rating of your face. Therefore when your face is your most outrageous thing on display, you'll be able to more clearly see how significant your drunkenness is to your appearance.
  • A hypno animation I made myself now goes along with the diaper hypno trap in the hotel, in the map window.
  • Cleaned up the table of tranformation reversal options if you end the game with a lot of money, to remove all the stuff that isn't relevant to DQ.
  • Fixed a bug with the recharge of the right hand crafting bowl in the science lab.
  • Fixed a bug where fainting and then giving up didn't zero your prize money.
  • Fixed a bug where the status bar that told you how much money you had left to spend was not visible when choosing your transformation reversals at the end of the game.
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