Diaper Quest Release 4 Version 1.0
A Note From Aika
This post's banner image is from the new (bab tester only) Extra Credit Zone lesson where you have to decide when to stand up and reveal that the drainage from the nearby water fountain was getting piped straight into your butthole.
I ummed and ah'd for quite a while about whether to increment the release number for this version and in the end I decided fuck it, why not. There's a whole load of changes and new stuff in here, and even more importantly, the core gameplay will now feel a little different, since it's a bit less likely you'll spontaneously wet yourself, you no longer gain incontinence from accidental wetting and you no longer regain continence from using a toilet. Things should feel a little slower and a bit more smooth, and also there's a more reasonable chance you'll reach some of the later Obedience School lessons with a decent amount of continence.
HOW TO DOWNLOAD
Go download the hotfix here instead: https://diaperquest.com/diaper-quest-release-4-version-1-0-hotfix/
Changelist
- Watersports (urine drinking) is now a selectable fetish in DQ. I chose this one because I think it's one of the more relevant kinks which lots of people will enjoy, and also it doesn't break my rule of there being no penetrative sex in DQ.
- Put some effort into trying to balance the accidental wetting mechanic, since it's so core to the game.
- Recalibrated the numbers that decide how likely the player is to wet themselves. You should now find that on average you are able to walk around for longer before wetting yourself, once you are informed that you're desperate to pee. There should also be slightly longer time gaps between needing to pee.
- A few more times when the player is forced to urinate don't count as accidental wetting, including mind control (such as the haunted mirror and hypno screens), female orgasms and messing.
- Also, since the game punishes you enough for accidental wetting (loses a turn, embarrassing, NPCs get upset, appearance rating is probably a lot worse, difficult to get changed if in cursed clothing), it no longer increases incontinence on its own unless your diaper addiction is high. THIS IS A MAJOR CHANGE and should result in less of a rather fast and unavoidable downward spiral after your first couple of increases in incontinence.
- Lying on (or being forced to lie on) the elder altar is slightly less game-ending. You only periodically have a massive diaper episode while you're wearing the demon diaper. The demon diaper comes with a curse quest where you have to wait until the doom quest progresses to the next stage.
- Once the doom quest is fully complete and the herald spawns, then the massive diaper episodes will start happening less frequently but no matter what diaper you're wearing!
- New sapphire lesson - russian roulette drinks. You'll take turns drinking water, milk or (if enabled) alcohol, until either you or your opponent gets the forfeit shot which increases humiliation and perversion. As long as you don't back out, you get promoted.
- Cutscene art by Relyet.
- You no longer can be late for a lesson due to time spent in the Obedience School dungeon.
- Wearing cursed undies now shrinks your penis when worn as opposed to regularly over time.
- Did a huge overhaul of the code framework for NPCs taking damage. This took forever to go though every single NPC in the game...
- A more clear cut framework should hopefully mean less inconsistencies and bugs with regards to a few unique items.
- Live NPCs aren't described as 'dying' any more. Instead when defeated, some NPCs will automatically flee (usually dropping a jewel or other item) but most will wait to see what you do to them. Your options will be one or more of the following...
- Banish the NPC. Acts the same as death did before (they're gone), except without you being almost guaranteed to get a jewellery item. Some NPCs will drop a unique item on their way out, for example (non-horny) wenches still drop the blouse.
- Demand an item from the NPC. This gets you an item (often jewellery if I haven't coded anything special), increases their difficulty level by 1, further angers them and then allows them to wander off to heal. So, doing this too much will let the NPC become too strong for you to handle.
- Show mercy. This attempts to turn them into a friendly NPC, but it'll only work if your appearance rating isn't beyond their tolerance levels and if they have no other pressing reason to be angry with you right now (e.g. the shopkeeper still wants his stolen goods back). Either way, they wander off to heal.
- Dominate them. After a random check based on their difficulty level and your remaining energy (which, remember, is lowered based on remaining HP), you'll either succeed in dominating them or you'll get punished.
- There are two types of domination, diaper facesitting or (if enabled) making them drink your pee.
- When diaper facesitting, you'll be given another set of options for exactly how you spend the time. You can use their face to get yourself off, you can urinate, or (if messy diaper facesitting is enabled by bab testers) mess yourself. Each one has a chance of going well or not so well depending on certain checks, including humiliation and arousal.
- The overall amount that you feel that you've dominated the NPC depends on how well any of the bonus activities above went, plus the status of your diaper (messy, mostly wet or mostly dry). This determines your reward, which is usually a decrease in delicateness of some amount.
- You only get this choice if you're not still in combat! If you're still in combat and the NPC isn't the type to automatically flee the region, they'll just get to slink off and try to fight you again soon.
- Reworked NPC spawning.
- Each region has a lot less strict starting NPCs. Except for a core few (bosses, shopkeeper & witch, etc), certain NPCs may end up not appearing in your run.
- Each region only starts with 3 random NPCs after the core ones.
- Each summoning portal (there's one in each region) then summons an NPC once every 5 in-game minutes until it is satisfied that there are enough NPCs in the region (not including those that are normally friendly).
- Only summoning portals in regions you have discovered will do this.
- This 5 minutes of tracked time ticks onwards even when you're not in that region.
- The number of NPCs that each region will 'max out' at, depends on your choice of game difficulty.
- You can still stall the summoning portals by offering them appropriate items. Mostly valuable jewellery and blessed clothing.
- In fact you can identify blessed clothing by offering the clothing to an active summoning portal (except the teleportation pad which isn't magic, it's science. So it doesn't care about blessed clothing). It'll unbless the item, though.
- Warning - offering bodliy fluid soiled clothing to the summoning circle or woods statue now speeds up summoning but also cleans the item.
- When wearing the combat visor, NPCs now have their difficulty level appear next to their printed name.
- More tattoo photo placeholders replaced by versions drawn by Conrico.
- [Newest Nappy GUI] There's now a setting to enable or disable tattoos being shown in the Location Window when they are visible and outrageous enough to be currently contributing to your appearance rating.
- Added a pair of crystal monitors to the Woods and the Dungeon. Crystal monitors work just like the PC monitor in the hotel, but they can only trap you in a video call if there's strong magic around (like an active summoning circle).
- There's some new options in the custom flavour settings that allow you to customise the new NPCs from your 'real life'.
- As a reminder, to access this option menu, start a game then go back into the settings.
- If you are on the run from the law, but the shopkeeper isn't around, Guard will drag you to the prison cell and lock you in there with them.
- The prison guard will sometimes drag you to the prison cell even if you aren't a criminal.
- Gave a lot of care and attention to the crafting framework - the code was old and way too much of it was hardcoded which made it a pain to add new items and also made it rather buggy. Now it's nice and modular so it'll be a lot easier for me to add new craftable items.
- [Newest Nappy GUI] An image of what product a recipe can craft appears on the recipes. Unidentified alchemy products now have a ? icon.
- Alchemy product descriptions are now less mysterious and a lot better at explaining what you can expect to happen if you consume the item.
- When you craft an item of a recipe you've memorised, it'll always identify the item successfully, whether you've made a blessed one (high intelligence + memorised recipe + schoolgirl bonus + RNG), normal one (correct recipe) or cursed one (incorrect recipe).
- Also, (most) existing alchemy products have had a balance review including making sure that they are all bad when cursed and even better when blessed.
- The witch now accepts alchemy products as gifts. Make her friendly enough and she might even give you something back.
- PS. I fixed a bug where you couldn't trade with the witch
- Reworked the sapphire make up lesson with Angela to actually give the player a decision to make.
- If you enter with maximum make up, you're instantly promoted.
- You get to increase your make up by as much as you want.
- If you increase it to maximum, all 'nervous' students will be unimpressed.
- All other students will set their make up to random amounts, based on their hidden 'dedication' stat.
- One of the students (including you) who now has the highest make up gets promoted.
- If it's you, anyone who has the same level of make up will be upset with you.
- A new stat tracked by the game - luck.
- The game has a lot of moments where it makes a random 25% check to see if you get especially lucky (e.g. finding the golden bracelet at the podium) or especially unlucky (e.g. eating most candy).
- This is now based on your 'luck' which starts at 0 and each time your luck is checked, it changes the chances of future lucky / unlucky events depending on what happpened.
- If you got lucky, luck (and therefore future chances of getting lucky) are decreased by 2%.
- Conversely if you don't get lucky, luck is increased by 2%.
- Also, a few certain items influence luck.
- If you should have got unlucky, but got lucky instead thanks to bonuses from items (or vice versa with getting unlucky), then your luck stat doesn't change. If it did, your luckiness would likely quicky even out again and you'd be punished with low luck when you took the items off.
- Wearing multiple items of green clothing increases luck by 1% for each item worn after the first.
- New craftable potion, the potion of luck, increases luck by 10% if uncursed but decreases it by 10% instead if cursed.
- New tincture which temporarily increases luck by 25%.
- And a new spell that does the same, but for a shorter duration.
- Royal guards will now begin carrying a shield once they pass level 10. While the shield is up, they become immune to slaps and punches.
- At level 10, the shield can only take one hit before the guard has to drop it.
- At level 15, the shield takes up to three hits.
- Prison guard shields are also immune to magical attacks, and always durable enough to take three hits.
- The gladiator's weapon now upgrades as she gains levels. Starting at wood, she will go to iron at level 10 and steel at level 15.
- The starting items in the pink wardrobe are slightly more restricted but also they now all start out completely unmagical and already identified.
- The treasure chest in the dungeon now contains a separate set of complementary unidentified items. Want a bra instead of a bikini top? Underwear that won't increase your pregnancy rate? Then you'll have to risk the stuff that might be cursed.
- When you create a blessed version of a crafted item (because you know the recipe and you have high intelligence or you're a schoolgirl), the blessing should now be visible.
- A new candy, the lollipop, decreases arousal and perversion but if cursed also significantly increases milk addiction.
- A new candy, the bubblegum, has a 75% chance of increasing magic power and a 25% chance of decreasing intelligence.
- If you cast a magic spell too soon after your previous cast, there can be bad side-effects.
- Tweaked the rewards for escaping from NPCs (when they get bored of chasing you while unfriendly)
- You can now get rewarded for escaping from each NPC once each ever. The actual reward (bonus dex or int, whichever is lower) triggers once every two enemies you escape from.
- Short heels only turn into rollerskates if the player has a worn and currently fully visible exercise themed item of clothing or tattoo.
- When you leave the school region, your fatigue is fully refreshed. This is just to avoid it being optimal strategy to stop and kneel and rest every time you're about to leave the region.
- Unfriendly students (usually) won't demand you get on your knees or abuse you if there's a staff member in the room.
- When you urinate next to a body of water, you're now given the choice between getting in and urinating (no humiliation gain because people can't see you, but you get wet) or standing at the edge and urinating (functionally identical to using a urinal - it's humiliating for people to watch, but your choice of toilet isn't considered unusual or trashy)
- A new type of dismissal you can do to friendly interested NPCs - if you're in combat or about to get punished or already getting punished, you can ask them to leave, and it's usually a pretty convincing reason.
- The Iron Maiden is no longer a trap in the Woods but instead a trap in the Mansion. It is triggered by being under the effect of a haunted mirror trap or if the vampiress catches you desperate to use the toilet. It can't happen if you're already wearing messed underwear unless Game Hates You is enabled, since every turn you're stuck in there while messy you gain delicateness.
- Crafting defiance tokens when at low delicateness no longer summons the whip of domination which was a bit overpowered. Instead it grows your penis (if male).
- Chastity cages from masturbating too frequently now use the 'luck stat' framework and appear cursed with a quest instead of locked. You're also allowed to masturbate through your diaper as much as you want; only undiapered masturbation sessions might get punished.
- A new icon will be active in the character window that details which NPCs are currently ordering you to stay in diapers.
- Some things to do with time now don't progress while the player is in the school region. This is to prevent the player from being able to abuse the fact that this is often a relatively safe area to stall out the game if there's things that should progress over time, such as pregnancy, or happen occasionally, such as some beneficial tattoos.
- The most game-impacting change here is that arousal no longer decreases over time while you are in the school unless you are grossed out (or in the alpha-tester-only extra credit zone). Other minor ones include that clothing won't dry and you won't get more sober.
- Some modifications to Biana's lesson on short skirts:
- If you are wearing a hobble skirt (and so get the curtseying hypnotism) or try to pass the test but are too shy (and so get the permanent short skirt fetish), you still get promoted.
- Some quality of life improvements to the doom quest which makes it more clear why you are failing to complete it and also, once you have the doom notes, adds an icon to the character window reminding you of your quest, with a colour that changes from pale yellow to red as the ritual nears completion.
- [Messing] As long as you're not at maximum delicateness or incontinence, when you would lose control and mess yourself, you can dig deep to hold it in, which causes pain and comes with a 'luck stat' based chance of also increasing incontinence.
- Quality of life improvement to the warp portal levers - it's now a multiple choice question.
- Fixed a bug where some tartan clothing didn't correctly enable the schoolgirl class.
- [Strong Curses] Fixed a bug where the sacred pool in the mansion still straight up removed curses.
- Fixed a bug where NPCs didn't come with you when they dragged you somewhere.
- Fixed a bug where dealing 0 damage with slap or zap attacks didn't progress time.
- Fixed a bug where headgear that was transformed (rather than destroyed) didn't get added to the list of the 4 most recent headgears that shouldn't appear again so soon.
- Fixed an issue where you would sometimes counted as a princess without needing to wear a headgear.
- Fixed a bug with the tutorial if the player tried to use the safe word.
- Fixed a bug where rescuing the princess before discovering the hotel or the mansion caused a game crash.
- Fixed a bug where the 'show and tell' uncurse quest that stuffies come with wasn't completing properly.
- Fixed a bug where changing a messy NPC with a diaper from your diaper bag of holding destroyed the bag.
Bab Testers (April 2020 Unlock File):
- If 'Game Hates You' is disabled, headgear, tattoos and similar items temporarily disappear when you go into the Extra Credit Zone, since depending on what these look like, your experience could be much more difficult and humiliating than intended.
- The Extra Credit Zone is now significantly larger to allow for more interesting decisions about where to walk (especially if there's certain places you have to visit before you can leave) and a more reasonable chance of avoiding a lot of people.
- Also, I didn't like how the best strategy before going into the zone was to wear as many items as possible to identify them since they were all about to be removed anyway. So now, every cursed item that is removed by entering the zone steals 1 strength. This strength is returned when the item is worn again.
- Since now the Extra Credit Zone punishes you for removing cursed clothing by accessing it, I've added an interesting incentive to explore the region each time you enter it. One of each type of token (defiance, sanity, fabric, magic) will be spawned somewhere in the region. It's up to you how long you stick around to try and find as many as possible.
- [Newest Nappy GUI] Crafting tokens appear in your inventory while you're in the Extra Credit Zone.
- To increase the incentive to go there, each trophy you earn from the Extra Credit Zone gives you a permanent +1 to luck checks.
- A new sapphire or emerald predicament - you're sitting on a park bench with the drain of a nearby water fountain connected directly to the enema nozzle you are sitting on.
- You can stand up whenever you want but then everyone in the queue will see you and what you're wearing and what you've been sitting on.
- The queue gets smaller over time but as people use the fountain, your belly is getting filled up with water.
- The more filled up your belly is, the quicker it'll all come back out when you finally do stand up.
- There's now automated diaper changing stations in the women's toilets and in your house, to allow you to get diaper changes as long as the diaper isn't locked on or inaccessible underneath other clothing. In a couple of predicaments the one in the toilets might be really useful, and at the end of a predicament you'll be able to get a chance which may prevent you from having to return to the school with a very high appearance rating.
- A new icon will be active in the character window when you're in an Extra Credit lesson which reminds you of the details of your current predicament.
- Going into the male toilets in the Extra Credit Zone now grosses you out which rapidly cools off your arousal.
- Significantly reduced the penalty of the magic spell trophy. Now whenever you use magic it's just a small amount of stuff that gets summoned inside of you, rather than crippling amounts. Otherwise magic weapons became very unusable.
- Your belly is now emptied of enema water when you enter the Extra Credit Zone to make the experience more consistent.
- You can no longer use your arms to cover yourself while crawling.
- Fixed a bug with the new mahjong boogeymonster nightmare if you were wearing multiple layers of diapers.
- Fixed a bug with the maths extra credit lesson when on the easiest difficulty.
- Fixed a bug where the Extra Credit Zone joint detention with another student could be a predicament that you'd already completed, which could have glitchy behaviour.
- Fixed a flavour issue with the photo pose Extra Credit predicament where it told you the camera had failed to detect the pattern even when it had succeeded (and obviously succeeded, since it still gave you the clothing).
- Fixed a bug with regards to getting the unlock files to work on iOS. The instructions were misleading and also the code wasn't working properly.
- New debug command "joint predicament with [student]" to enter a two-person predicament with them (if one exists for your rank and state).