Diaper Quest Release 5 Version 1.0

This post's banner image is from one of Berri's new cutscenes (currently supporter-only).

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HOW TO DOWNLOAD

Go here and download the hotfix instead: https://diaperquest.com/diaper-quest-release-5-version-1-0-hotfix/

Changelist

  • Changes to the Attitude School!
    • You can now attend as many lessons as you like in a row, so you can speed through the subquest if you fancy. Reasons NOT to do so include:
      • Time still works weirdly in the school. You won't be able to refresh the crafting bowls, keep attempting to remove glued clothing, and all that sort of stuff while you remain in the region.
      • Several classes have been reworked to be more punishing or more difficult to get promoted in if you are not comfortable enough with diapers / perverted enough.
        • Roulette lesson: You don't get promoted for losing.
        • Heels lesson: No change to promotion, but the punishment for losing is now getting stuck in the heels.
        • Make up lesson: No longer promoted at the end of lessons - you have to return and get the lesson again with high make up to get promoted. And also, if you refuse to change your make up level at all, you get locked in the lipstick collar.
        • Skirt lesson: Currently unchanged but I might end up doing something different with the curtsey hypno you get for wearing a long skirt into the lesson.
        • Bondage lesson: If you return to class too soon after being put in bondage, you will just be told you haven't been wearing the bondage for long enough yet.
        • Friend betrayal hypnosis lesson: The number of times you are forced to betray your friends before the hypnosis wears off depends on your total magic power. If you already have at least 1 tattoo, then if you refuse the hypnosis you get given the demongirl tattoo which gives +1 sex addiction and +1 delicateness.
    • Each time you get promoted, one teacher disappears from the school, making the boss battle to rescue the princess easier.
    • Students now disappear when they reach whatever rank was their original 'goal', and new ones appear to replace them. This happens just before class starts, not just after class ends, so this means you always have time to see the promoted students one last time before they disappear at your next class.
    • The Princess is now more worth rescuing because she does a few more nice things:
      • Ask her for a drink and she'll give you a random can with a good effect, unless there are too many cans already in the game universe.
      • She can fully replenish your magic power reserves at any time.
      • Once only, she will increase your total magic power, and also give +1 to every item of clothing you're wearing.
      • She has a unique skill she can teach you - you get a permanent passive +1 to dice size when zapping enemies with ranged weapons.
      • If you are in combat with a royal guard or shopkeeper she will tell make them friendly again.
    • Warp portals only glitch and send you to the mansion or hotel if you get an unlucky roll, as well as all the previous requirements (i.e. you haven't discovered that warp portal yet).
    • Added a framework for dealing with edge cases where there aren't enough students of your rank to run any normal lessons. If there's no appropriate special event coded yet, you'll just get automatically promoted, for now.
    • 'Missy', the tryhard student who pours water on herself, has recieved the Owlcan treatment and is now all drawn and beautiful and changes appearance as she ranks up.
    • Changed the name to Attitude Academy to reduce association with the place that minors go to learn and make it more clear that everyone is 18+.
  • Changes to how clothing that covers your hands works.
    • Hand covering tops and gloves DO clash with each other, i.e. they can't be worn at the same time.
    • However, neither hand covering tops or gloves clash with hand-held weapons / items any more, except some specific mitten-like gloves that prevent the proper gripping that would be required.
    • Hand covering tops and gloves now (usually) give +1 to unarmed slap damage (+2 if blessed). Mitten-like gloves usually give a negative modifier; the amount depending on just how much they render your slaps ineffective (e.g. -4, or -3 if blessed).
  • Changes to slap attacks, because I've never liked how if your slap attack is your strongest attack, the best strategy is to just never do anything but slap!
    • Humanoid intelligent NPCs (and a few others) now have a chance of grabbing your wrist whenever you perform a slap attack.
    • The chance is based on their difficulty level, but quickly increases the number of turns you slap them in a row, without them taking damage from another type of attack (or an allied NPC).
      • Robots can also grab your arms, and their bonus from multiple slaps in a row increases twice as fast as humans.
    • When your wrist is grabbed, you can no longer slap or zap wands.
    • Using resist will give a you a strength-based chance of escaping the grip immediately. Or, you can continue to attack with your legs / magic spells.
    • After 2 - 8 turns (with shorter numbers of turns more likely than larger numbers of turns), you'll automatically be released.
  • A new setting - Combat Speed, which is changeable for free inside the new top-level submenu "GAME FLOW SETTINGS":
    • Essentially, you can change how quickly combat goes. Changing from FAST to SLOWER causes the below things to double:
      • Enemy HP
      • How often enemies miss
      • How many turns it takes for damaging effects such as the demoness's floor heat attack to cause damage
      • How often enemies decide NOT to perform a trip attack after considering it
      • How often enemies succeed at blocking your movement
      • Damage from consumable items e.g. bombs
      • Number of times you can use magic weapons before you run out of magic power
      • When you are in combat, there is also a 50% chance that all NPCs not in your location and not already interested in you have their turn skipped - this is to mitigate against the increased likelihood of additional enemies stumbling across you while you are fighting.
    • Changing from SLOWER to VERY SLOW causes them to triple instead of double.
    • The default is SLOWER, so if you preferred the fast feel of combat, you'll need to go change this back to FAST.
  • A new NPC type - the adventurer.
    • They currently use the same art as 4 of the students. These placeholders will be replaced with unique art in time.
    • One can appear in each region, from certain events:
      • Dungeon: The explorer appears when you get a (new) scene where the prison guard drags you to the prison cell for punishment.
      • Woods: The explorer appears when you enter the lake while no other NPCs are in the region and/or following you.
      • Mansion: When you walk past the Iron Maiden after having been in it once already, she will fall out.
      • Hotel: When you fail to escape the hole-in-the-wall early, she will rescue you instead of the robobellboy, if she hasn't been spawned yet.
    • These women never fight you. If you attack them, they'll just start running away from you whenever they see you.
    • The first time they are banished, they simply go to the next region. If they are in the Woods, they go to the Hotel. If they are elsewhere, they go to the Woods.
      • The second banish turns them into a full-on baby slave, who works for the pimp. They take up residence at a hotel bed. You can no longer use this hotel bed. Attacking them will cause the pimp to appear, furious with you and ready for combat.
  • Lots of changes to the mansion to try and help balance it and make it a more interesting place to go.
    • Doom quest changes:
      • There's only one chanting cultist at the altar to start with.
        • It used to be that a new one spawned at regular intervals, but this is no longer the case.
        • Certain NPCs, e.g. adventurers and adult baby slaves, can be captured by the cultists and converted into one of the 'blessed' chanting cultists performing the ritual, after you banish them from their region of origin. This cutscene occurs as soon as possible when you are near the mansion entrance and the ritual has not yet started, or if the ritual has started, it happens randomly from anywhere.
      • If Game Hates You is disabled, the ritual doesn't start until you've discovered the mansion and then one of the following happens:
        • You attack the clairvoyant cultist
        • You enter the room with the hidden altar (or are dragged there)
        • You go near the mansion entrance while a 'convertable' NPC has been banished.
        • A student gets promoted as far as they're comfortable going, or gets so upset with you that they quit.
      • Elder altar changes - you can present items of clothing to the altar (actually you always could, but now you have a good reason).
        • If it is 'normal', i.e. it can get +1 and -1 and so on, then itwill gain +1 and slightly progress the ritual. However if its positive modifier is too high already, there is a high chance it will instead just evaporate.
        • Cursed items are always consumed and significantly progress the ritual. Still, that can get you out of a tight spot.
        • Everything else is just consumed. A useful way to escape from locked and glued items.
      • Deep one changes!
        • After he has spawned he now wanders around, as long as there are cultists performing the ritual. The good news is that means that if he's in a far part of the mansion when you're smacking the cultists, you can get a lot of hits in before he turns up. The bad news is that means he can keep finding you.
        • Every time he give you an enema or you defeat him, he gets permanently weaker the next time he shows up.
      • There's some more Bad Stuff when the Doom ritual completes:
        • A particularly scary mannequin (goth mannequin) appears in the woods.
        • While the herald is alive and the player is not the cultst class:
          • Severely decreased luck - your chance of getting unlucky (on average) goes from about 25% to 50% and your chance of getting lucky (on average) goes from about 25% to 0%.
            • Remember these numbers fluctuate a little based on recent die rolls, so you may actually still manage to get lucky, very rarely, or with the use of bonus luck effects.
          • The dungeon altar can't be used (even when you are the cultist!)
          • One in four times some specific NPCs meet you (and are friendly), you'll become aroused and the NPC will turn unfriendly and want to 'play'.
    • The puppy slave no longer ignores standing players and turns instantly aggressive against kneeling players. Instead he uses a more standard model of progressively getting more and more interested in playing with you the more childish you appear. (There aren't enough NPCs in the mansion that follow this standard formula! Can't have you wandering around like a pathetic baby without consequences!)
      • When you're looking pretty babyish but not enough for him to become instantly unfriendly this turn, he'll always do a "grope" action.
    • There is now only one haunted mirror trap (two with Game Hates You).
  • When you defeat the prison guard and demand an item, he now always gives you the skeleton key unless you have it already.
  • Changes to the hole in the wall - you can now 'resist' for a dexterity-based chance to escape. The chance of getting the gang spank event increases the more you resist - if you don't resist at all, you won't get that scene, and will eventually get rescued by the bellboy as before.
  • You can now use the hotel knife to (attempt to) cut something that is binding your wrists behind your back.
  • [Game Hates You] You start off the game desperate to pee.
  • Altered some conversation text to remove some references to sex, making them more appropriate for DQ.
  • Fixed a bug where NPCs could remove and destroy clothing flagged as 'unremovable' for the purposes of diaper changes.
  • Fixed a bug where the herald didn't spawn when the ritual completed.
  • Fixed a bug where tube tops and similar clothing would get summoned underneath bras.
  • Fixed a bug where you could interrupt and bug-out the scene where the mechanic toys with Berri by gifting him an item he wants.
  • Fixed a bug where when a student was supposed to become more happy with you (and the narration described them as being pleased with you) they would sometimes actually be becoming less happy with you. Oops.
  • Fixed a bug where the chain trap that sometimes occurs when using the lipstick collar to steal from the pedestals would immediately disappear if the vampiress was not already spawned.
  • Fixed a bug where non-clothing items that NPCs tried to give you didn't actually appear.
  • Fixed a bug where you couldn't choose which item a hungry bag of holding consumed if your hands were bound behind your back.
  • Fixed a bug where wearing long skirts when you had a short skirt addiction wasn't actually reducing strength.
  • Fixed a bug where errors started popping up if you got more than 100 items of footage of yourself uploaded to the internet.
  • Fixed a bug where the Demon Queen's diaper link urination was bugged and was coded to hit the outside of the diaper rather than the inside.
  • Fixed a bug where successfully stealing Berri's gun when she's getting dragged down into the vine pit didn't progress her babification (so you somehow both ended up with the gun!)
  • Fixed a bug where teleportation effects could allow you to keep trophies in your inventory past the final predicament room.
  • Added some code to prevent weird rare cases where the caged minotaur gets teleported to a different room along with the player.

Alpha Testers (February 2021 unlock file):

  • To access the Extra Credit Zone with the new Attitude Academy gameflow: Return to the normal game world, wait until your armband beeps then attend at least one class. As long as you don't have any usual status preventing you (e.g. glued or locked clothing), when you go to leave via the portal you'll have the option.
  • New scene with Level 2 "Diapered Player Berri" (dungarees) with the hotel automated changing station in the laundry room. You walk in on her getting a change. The robots appear to be doing more than just changing her, but you can only see her top half so can't be sure. Quite simply, if you stay in the same room as her for 2 turns, she orgasms in front of you and the next time you see her she'll be further babified.
  • New scene with Level 1 "Player Berri" (dress) with the matron. This can only happen the first time you meet the matron, and it must be by purposefully walking into her nursery. The matron will have just defeated her and if you don't interrupt her (by attackng her), she will change Berri into her level 2 outfit and give her a drink of bladder-weakening milk.
  • A new pink diamond lesson - 'enema tag'. You are all running laps around the racetrack while diapered with an enema just like the 'enema race', but when someone expels their enema, a masked man chases them down and humps them through their padding unless they can keep away from him until someone else expels, at which point he changes focus to chase after them instead. You can refill your enema at the start/finish line, to remove yourself from the list of people he'll start chasing down again after he finishes catching and humping his current target. To get promoted, you just have to make it through enough laps without abandoning the race. Strategic nuance comes from the fact that it's easier to run without a full belly, and so perhaps it's worth getting your enema out early and hoping someone else expels soon after. Risky, though.
    • Art by Wishberri.
    • [Messy diaper facesitting] Also, assuming at least one person wins and at least one person quits, there's a nasty punishment for the person that quit first. Can you guess what it is.
  • A new ruby Extra Credit joint predicament - the scissor lift weight retention game. You are raised up high on a platform with your predicament partner, both with bellies full of an enema. The platform measures the weight on it, and if you lose too much net weight before the timer runs down, you get punished. Expelling your enema / urinating without a diaper on, or throwing your used diapers off the platform will result in platform weight loss, but staying up on the platform surrounded by your used diapers will slowly increase diaper addiction. Part of the fun automated punishment routine is an automated tour of the entire predicament zone (this too me way too long to code FML).
  • A new option in Optional Text Settings allows you to get the game to tell you at the start of your epilogue that Nintendolls weren't using the real internet at all, but just a fake simulated one. For people who complained that they didn't like the storyline that their public reputation was ruined from compromising footage having been posted online. There is no gameplay impact.
  • The deep one will sometimes stop attacking to croak at you.
    • If your intelligence is too low, you'll lose some dignity and also experience a bit of stimulation
    • If Nannyhotep is already summoned, you will also be stunned.
  • The deep one will sometimes summon a lightning bolt to smite you.
    • if it hits you, you'll feel some arousal and fatigue, similar to Nannyhotep's attack.
    • if your intelligence is too low, you won't get a chance to dodge.
      • if you get hit anyway, you'll gain slightly less fatigue.
      • If Nannyhotep is already summoned, you'll always be hit anyway
  • [Leftover messy diapers] Fixed a bug where after the scene where Berri wants to put a hypermessed diaper in the pail but drops it on the floor instead, there would be an error message every turn while Berri was off-stage.
  • Fixed a bug with the chess lesson where you could have your already-soiled massive diaper brought into the chess tournament with you, without getting a change first. Which was very unfair.
  • Fixed a bug where by using the 'drop' command in the cupcake tray extra credit predicament, you could remove the tray without removing the diaper.
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